ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. The gear drops here look incredible too. Also the mercenary will cost the same amount he would to the level that you shrouded to. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. But since I listed Dalnir, I felt I would be remiss to list this place. Favorite area is the Queen's castle area. Q: How much better could a Mercenary possibly make leveling? Welcome to EverQuest! Everquest AFK Leveling Missions - MMOBugs Each time I go back I wander for 5 minutes lost until I log again. A: Yes they do! Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Making it doubly worth it. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? stobe the hobo death scene Lots of undead for your friendly neighborhood paladins as well. They respawn pretty quick and are higher level than most of the zone, so better exp longer. You are using an out of date browser. Create a free website or blog at WordPress.com. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago By this point you should have gear that can hold up and healers who know what's what. Or will he take it out of my bank? THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. The druid is a . AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. This zone is a lot better when you factor those in. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Start in the tunnels and then work your way through the area around the ghoul assassin. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. per mob. This is a short guide addressing the need of returning players. Will continue editing as I play through on different characters. This is the furthest zone you can get to without progression unless they've removed requirements. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. It is highly recommended that you do this. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. This is no longer a viable leveling method. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Field of Scale theme - Journeyman Rank IV. everquest afk mercenary leveling guide I avoid the crystalline horrors as they sap mana like wild. Burn: Your merc will focus primarily on damage, always assisting the main assist. I played a cleric for 9 years until I finally left. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. If you hit "M" you can see your map. Some players are reporting trouble verifying their email address. Not game breaking to say the least. He will very likely murder you if you do. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. You essentially get all the levels while doing things you would do anyway. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. You can do 2 pathings in this patch (13.1B): Kill everything here until 68ish. Start killing everything around the front of the zone. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. A: Your merc will Dismiss himself. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Honestly feel like it's impossible to beat the exp you can get here from 30-35. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Stay away from the air giants though. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. You can hire a Mercenary at any Mercenary Liaison. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. It essentially serves to let you worry about leveling without stopping for AAs. The number of mobs for straight grinding is also really impressive. What that means is he just won't do anything. Will be updating soon to include Ring of Scale. Still do! Thanks for pointing that out. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Let the mercenary do all the work for you. Enter your email address to follow this blog and receive notifications of new posts by email. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Posted on February 24, 2013 by Almost Gaming. It is packed full of Erudites, undead, and gelatinous cubes. Pretty much all the critters assist each other though. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. I will add something in about him. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. These can quickly take you to 64-65. Outside the city are critters which can be pretty easily just wander killed. You will be murdering said spiders and slimes and other animals. There is a stupid questline that autostarts the first time you go into the zone. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. The water and earth giants are the easiest giants, and the fire giants aren't too bad. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Also his armor and weapons will get better as he levels up. The Simple and Rough sets will leave you well off. How does it help with boxing? I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Everquest Leveling Guides - Almarsguides A: No mercs are not allowed in raid zones or most raid encounters. Everquest Leveling Guide - arealasopa Make sure you clear both the left and right sides of the first courtyard. Find something else. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Hey no time like today. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Stay near the zone lines until 85, then push out. We have updated our Privacy Policy. In other words that means all those levels that you can't find groups, you can use him for. You will need invisibility, levitation, or balls of steel. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. I will provide some quick ideas if that's not the direction you wanna go. Are You Returning to EverQuest II? | EverQuest II IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Watch out for the nameds. It's very simple and zone is your oyster beyond that. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Right click anywhere on this box and select "Puller" as your Main Roll. It's essentially a big hole in the ground, but the mobs have low HP and die fast. This means that you'll have to pay the re-hire charge to get your merc back. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Click here for more information. In the second city, kill Doomfire mobs until 70. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Once that's done, go through the doors and head to the second level. Adon's Quick Pet Guide for returning players on progression servers RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Your toons are going to get attacked and hit. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Passive: Your merc will not attack anything. JavaScript is disabled. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Mercenary Guide | EverQuest 2 Wiki | Fandom Each Stance has different focuses and allow the mercs to be more or less reactive. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. This will easily take you to 56-57. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Abstruse armor is very serviceable. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. topic on the EQ forums. Plenty of zone to go around. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Everything is all sparkly and golden. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Make me want to fire up the game again! If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Here is a quick run down of everything. You never have to upgrade your Mercenary, he will level with you. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). While you're on that sidebar, read the Returning/New Player FAQ. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Good leveling guide for Necromancer :: EverQuest Free-to-Play General
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